

Yeah, it does matter how you create your party. SC: Based on the alignment (good or evil) of creatures in your army, will it make a difference how you put your party together? It’s like you’re just participating in this whole small world. The non-player controlled characters are interacting with each other, so you’re just one more character, it’s not like you’re the center of the universe in the game. Quite often in computer games, the gameworld only comes alive as soon as the hero enters a certain region, but before that everything is standing still. This game comes from the developers of the Space Rangers and Space Rangers 2 games who have experience creating a dynamic gameworld. We’re developing the game world as if it’s living. SC: Do the enemies act dynamically off screen to reach their own personal goals, or do they wait for the character to arrive? Hero spells are cast by the hero outside battle, but if we’re talking about just ordinary spells, these can be cast by magician as well, and this really depends on the rank of the magician you have in your army. SC: Once a spell reaches it’s highest level, can the power of the spell be influenced by the person casting it? Is the spell always cast by the hero? If you want a more action type of hero, you’ll develop more strength, defensive spells, something like that. If you want to go more magic, you’ll have more access to different kinds of spells. SC: So, once you choose your class, how much customization is there within that class? Let’s say you choose to be a Paladin, how can you customize your character?Īh, that depends actually on you, whether you want to go more magic or more fighting skills so you have to decide in the beginning what you want to be.

#Kings bounty the legend unit numbers upgrade
They also have 3 levels, so you can upgrade these creatures as well. You can also develop the rage demons that you’ve seen. After you pick up your specialization you develop the character through the game. There are actually 3 character classes that you start up with at the beginning of the game: warrior, paladin and magician. We’ve got a huge tree for the main character, where he has characteristics, perks and so on. There are a whole lot of RPG elements in the game. He coordinates the battle and helps with some magic spells but he doesn’t participate in the battle. The hero himself does not participate in the battle.

As soon as battle mode starts, it’s turn-based, and it’s only your soldiers, your troops that are fighting on the map. It’s not mission based and there’s only one hero on the map. Unlike the Heroes series, it is all happening in real-time. In King's Bounty, you got one hero which moves around the gameworld in real-time. SC: The hero doesn't participate in the combat, only the troops? If you want to avoid the enemy, if you see he is too tough for you, just run away, something you are definitively not able to do in Heroes. If you want to fight automatically and skip the battles, you want to just go through the main quest and side quests, no problem. You can even run away from an enemy if you don’t want to fight him. In King's Bounty, since it’s all in real-time, the player can even avoid a battle. SC: Is combat similar to Disciples III or Heroes 5? By many this is considered to be the ancestor of the whole genre, the adventure RPG. SC: Was the original King’s Bounty the inspiration for Heroes of Might and Magic?Įxactly. It was in VGA, a 32 color game, so its quite an old one. No, it’s based on an old classic IP, the game was called King’s Bounty, and it was released back in 1990. Strateg圜ore had the opportunity to Speak with Anatoly Subbotin, PR Manager with 1C, regarding their upcoming game King's Bounty.
